Lessons from this week's game (D&D version)
This last Saturday we played out penultimate session of our current Eberron campaign (we're getting ready to switch from 3.5 to 4th edition). A few observations:
- Most of our fight scenes have been lasting 10-12 rounds. That feels like a pretty good length.
- When I ask for a skill check, someone in the group is going to get a 25+. If it's Diplomacy or Sense Motive, I know it's our diplomancer rogue. If it's a Spot check, I know it's the half-elven ranger. Really, it's been that way since they passed 6th level.
- The big bad guy is scarier when he can attack multiple PCs at once. This is probably why fire-breathing dragons put the fear in parties. The effect is even better when the big bad guy doesn't look like someone who should be able to make a "Death Blossom" attack-- like an Inspired soulknife.
- Tower shields in 3.5 editon are super-effective. Enchanted tower shields are flat-out impenetrable.
- The DM will rarely get more than two slices of pizza. This is simply a factor of always talking.
- My friends appreciate port. I knew I liked these people for a reason.
Now: to schedule the next game before another month has passed!