Lessons learned at this week's game
After five months away from the table, I finally made it back to my group's Werewolf game. Fortunately, the internet can provide even RPG characters with an explanation for long-term uninvolvement in daily affairs. But! Back to the action. Oddly enough, the session only covered one evening's in-game action-- practically real-time. That sounds brief compared to the days we usually cover, but our gamemaster still packed in the action. Lessons from this week's game:
- Spirits have their price, and don't care who pays it. Like NSO dames at a WWII hall, they'll dance with anybody.
- Spirits that hit your Essence are scarier than spirits who just hit your Health.
- If you fail your Stealth check, you may as well make a racket and draw attention away from more successful packmates.