The FMUT on paper
(Eladrin Warlord 1)
Abilities: Str 16, Dex 13, Con 13, Int 16, Wis 10, Cha 12
Hit Points: 25 (bloodied 12)
Healing Surges: 8 (6 hp/surge)
AC 17 (+3 Int, +3 hide armor, +1 light shield)
Fort 14 (+3 Str, +1 warlord)
Ref 14 (+3 Int, +1 light shield)
Will 13 (+1 Cha, +1 eladrin, +1 warlord)
Feats: Arcane Initiate (w/Scorching Burst)
Trained Skills: Arcana +10, Athletics +8 (+7 in hide armor), Endurance +6 (+5), History +10, Intimidate +6, Thievery +6 (+5)
At-Will Powers: Commander's Strike, Wolf Pack Tactics
Encounter Powers: Fey Step (racial), Scorching Burst (wizard), Inspiring Word (2/enc), Warlord's Favor
Daily Power: Lead the Attack
Gear: Hide armor, light shield, longsword, 2 hand axes, thieves' tools
It's worth noting that while wearing hide armor, my FMUT's Thievery skill (and the Stealth I'll pick up at 2nd level) will be a little... sub-par. I'll probably consider boosting my Dexterity the first chance I get, and look ahead to armor specialization at the paragon tier to overcome the skill check penalty. Throughout the rest of the heroic tier I'll spend most of my available feats on picking up additional wizard spells; I'll also want a wand ASAP to improve the accuracy of those spells.
In general, I'm fairly satisfied with the 4th edition version of the fighter/magic-user/thief. What I've got here looks pleasantly Indiana Jones-ish: knowledge to spare, undaunted by physical obstacles, and handy in a fight (especially when friends are in a tight spot). Maybe it won't act like the old AD&D triple threat, but the rest of the party will probably appreciate it as a "three for the price of one."
Comments
The old FMUT was great for one-on-one adventures, which is probably why I played it a lot-- fellow D&D'ers were few and far between when I was below driving age.
Yeah, this build would lose a lot of power in a solo situation-- his healing and at-will powers would especially go to waste. Still, I'd probably be content with a team player who's second best at everything-- aid the thief, watch the fighter's back, coordinate fire with the wizard.
I suspect a warlock-based FMUT would be a little more independent-- the warlock's stealth and ranged attack options would keep it out of trouble a bit longer.